Search results for "Actual use"

showing 6 items of 6 documents

Channel Choice Complications

2019

In spite of massive investment and increased adoption of digital services, citizens continue to use traditional channels to interact with public organizations. The channel choice (CC) field of research tries to understand citizens’ interactions with public authorities to make the interaction more efficient and increase citizen satisfaction. However, most studies have been conducted either as surveys of hypothetical services or in experimental settings, leading to a lack of empirical data from actual use contexts. Therefore, we present the results of a sequential mixed methods study which combines observations of citizen-caseworker interaction in a call center, contextual interviews with cal…

050101 languages & linguisticsEmpirical dataProcess (engineering)business.industryComputer science05 social sciencesInternet privacy02 engineering and technologyInvestment (macroeconomics)Field (computer science)Action (philosophy)0202 electrical engineering electronic engineering information engineeringSpite020201 artificial intelligence & image processing0501 psychology and cognitive sciencesbusinessActual useCommunication channel
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Abiding by the law when it does not exist: The case of the helmet bicycle law

2020

To improve the safety of bicycle users, some countries have enacted, or considered enacting, mandatory helmet legislation. Of course, the enactment of such legislation in a country assumes that its citizens will be well-informed of it, and consequently, will use the helmet more frequently than before. However, in the survey described in this paper we found that many people are not aware of the legislation in force in their own country, or, even if they know, they may not necessarily behave as dictated by the law. Thus, the effects of mandatory helmet legislation may be somewhat different than desired or expected. Therefore, the goal of this paper is to ascertain the role of cyclists' knowle…

050210 logistics & transportationmedia_common.quotation_subject05 social sciencesInternational surveyFrequency of useTransportationLegislationHelmet usePolitical sciencePerceptionLaw0502 economics and businessAutomotive Engineering0501 psychology and cognitive sciences050107 human factorsApplied PsychologyCivil and Structural EngineeringActual usemedia_commonTransportation Research Part F: Traffic Psychology and Behaviour
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How common are inclusive educational practices among Finnish teachers?

2017

Several instructional strategies have been recommended for use in heterogeneous classrooms, but the frequency of their actual use has remained largely unknown. Therefore, an electronic survey was sent to Finnish comprehensive school teachers (N = 2276) in order to assess the prevalence of three selected inclusive strategies: co-teaching, group work, and differentiation. The results showed that co-teaching was used by 42% and group work by 43% of the teachers at least on a weekly basis, while differentiation was used regularly by 83% of teachers. The application of all strategies was strongly associated with teacher category, with subject teachers using them less frequently than classroom te…

Cooperative learninginclusive educationTeaching methodmedia_common.quotation_subjectIndividualized instructioneducationinklusiivinen opetusmacromolecular substancesbehavioral disciplines and activitiesEducationArts and Humanities (miscellaneous)Pedagogymental disordersSuomi0501 psychology and cognitive sciencesta516Group workFinlandmedia_commonActual useSelf-efficacyTeamworkteachers05 social sciences050301 educationryhmätyödifferentiationco-teachingopettajatgroup workyhteisopettajuusPsychology0503 educationInclusion (education)050104 developmental & child psychologyInternational Journal of Inclusive Education
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Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness

2015

This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers’ adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT selfefficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the …

Knowledge managementserious gameskoulutusteknologiamedia_common.quotation_subjectGame based learningeducational technologySchool teacherspelillistäminentechnology acceptanceOpenness to experienceta516gamificationadoptione-learningActual usemedia_commonta113Secondary levelVariablesbusiness.industryInformation technologyadoptiogame-based learninghyötypelitInformation and Communications TechnologybusinessPsychology
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INTUITION OF FAMILY ENTREPRENEURS: AN EXPLORATORY STUDY OF PERCEPTIONS AND EXPERIENCES

2005

Many business problems do not appear in ideal conditions. Sometimes decisions have to be made very quickly, or there is no explicit knowledge regarding a problem, or there is neither enough time nor enough information. Therefore, entrepreneurs are not always equipped to make the necessary decision or to solve the problem. A successful entrepreneur needs to rely more often on intuition in making decisions and in solving problems. Intuition can be considered, for example, as a sudden awareness of knowledge. Using this type of knowledge, a person knows facts or relations, but without knowing why.Previous studies have described the nature of intuition and they have also addressed the intuitive …

Perceptionmedia_common.quotation_subjectExploratory researchExplicit knowledgeSituational ethicsPsychologySocial psychologymedia_commonIntuitionActual useEpistemologyJournal of Enterprising Culture
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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